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TERA: Priest vs. Mystic
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The most important thing to remember is neither priest or mystic is "Better" they are both built to be interchangeable in a party. Both classes are fully capable of solo healing ALL content currently in the game.
Hopefully this guide will help potential healers out there identify which class suits their play style better.
Pro/Con list (Now fully updated!!! )#):
Priest Pros
---Burst/AoE Healing.
---Several buffs which last 10 to 25minutes. (Attack, Run Speed, Defense, Resistance, HP Regen. )#)
---Absorption Shield (absorbs around 10k DMG at LV58, is cast on your entire party)
---Ability to kite if needed
---Dodge also slows Movement speed in a small aoe centered on you.
---Dependable self heals
---Easier to heal with.
---Can "cure" knockdowns
Priest Cons
---Their sleep is only one target.
---Can only give mp to party with use of a glyph at 58.
---They don't have any spells that effect their party's criticals/reception of criticals.
---Fiery Escape can put you in combat
Mystic Pros
---Lock-on Heal has a Hot
---Auras (Crit rate Or Run speed) and (Crit Resist Or MP)
---Orbs Can be laid ahead of time, Orbs also act as a "cure over time"
---Better kiter due to DOT being castable on the run
---Teleport skill with a glyph that has a 25% chance to reset the cooldown. Extremely useful escape.
---More mobility than priest
---Can give their party mana back with orbs, Aura and an attack.
---Has a self-resurrect skill that can be cast on party members and glyphed to apply to Self.
---Healing Fairy is OP, can restore you to full hp in moments. also cures on every heal it casts.
---Can sleep 2 targets
---Has multiple aoe CC skills (stun/fear etc) (all but the stun can be cast on the run)
---Ability to lock down bosses with chain CC (once their full arsenal is available)
Mystic Cons
---Usefulness of Tank/DPS pets are debatable bordering on useless
(tank pet really only useful for soloing BAM's)
---Cant force people to pick up orbs
---Has to depend on Fairy or orbs for self heals
---Orbs and Fairy do not benefit from weapons heal boost.
---Can only have 1 pet out at a time
Note: Future patch will give Mystics a party Shield and Priests a self rezz, Exact details not known.
Overview of Healing Differences:
The "main heal" for both classes is the lock on heal, both are about the same in heal power. Which is why both classes can heal all the content the same, the big difference is that the Priest has aoe heals on top of this and an aoe hot they can throw. It is possible for a priest to heal without using their lock on heal by relying on their aoe heals. The other big catch is that the mystic fairy and orb do not benefit from the heal boost on their weapon only their lock on heal does. All priest heals benefit from the weapons heal boost (including the 1. 8% HOT).
Priests are the "Safer" healers, where Mystics have "enough" healing, you will have a much easier time buy tera gold keeping a group up as a Priest, the big catch of course is that mystics CAN heal a group through all the content a priest can. In a way Mystics give up the "safety net" heals of a Priest to gain powerful CC abilities and some nice buffs.
In my opinion, the Priest is a more defense healer built to handle the [filtered] hitting the fan with heals and shields, where Mystics are a more offensive healer that will dip into their CC abilities to keep their party up when all hell breaks lose.
Special Note from Eziel's Lancer Guide:
I am posting this quote here for visibility as i think it will help out future healers and I am aware not all healers spend the time reading up on the tank guides, Note this is specific to a Lancer Tank:
"If you’re a Mystic or Priest, please do not heal a lancer immediately when health drops. You will pull aggro very quickly this way if you are healing the lancer every time we drop 5-10% health. We have Second Wind which heals 14. 3% of our life roughly (at level 22). I’m not sure what the norm should be, but my preference would be below 50% life. " -Eziel
I Realize not all healers will be comfortable or have the confidence to follow this advice so i would also like to add that you should probably inform your lancer before you do this and make sure they are on board. It should also be noted that you will generate less aggro if you mix in attacks and do not just sit back and heal.
Base Stat Comparison
(Note Information Reflects KTera Until the next CBT)
Priests Have Slightly more HP and Resistance
Mystics Have Slightly more Endurance, Balance, Crit Rate and Crit Resist.
KTera Screens showing this compare
Proof that Base stats do not increase as Characters Level:
KTera Screenshots provided by Siyuri
Special thanks to Siyuri and Leiloni for helping to hunt down this information.
Videos:
Mystic PoV Terror Labyrinth (Hard Mode):
http://www.youtube.com/watch?v=T9DxaHkJXMA
http://www.youtube.com/watch?v=Qo8L_8qG7Ko
http://www.youtube.com/watch?v=NT1wLAPO_9s
http://www.youtube.com/watch?v=NBRyQeUtXo8
Priest PoV Terror Labyrinth (Hard Mode):
http://www.youtube.com/watch?v=x6Fg4S1ps1o
http://www.youtube.com/watch?v=CjpyLjCyP7s&feature=related
http://www.youtube.com/watch?v=sYHtCYk-xKY&feature=related
These Videos are meant to show both classes doing an end Game Dungeon.
Unfortunately these are the only Videos I could find that show both classes doing the same content, Remember that player skill plays a large role and these videos may not be the best representation of what the classes are capable of.
Skill Comparison Charts:
The following charts provide a Skill by Skill representation of what Priests and Mystics have to offer. Comparable skills are listed side by side for quick reference. If you have any suggestions on how this could be improved or happen to notice an error let me know and I will get right on it.
Notes:
1. All Skill description numbers are based on the level 58 version of the skill.
2. The Glyphs listed are not meant to be comprehensive, for a full list see the Glyph calculator at the end of the guide.
3. Any Glyphs labeled as (RARE) can not be acquired from the npc in Velika.
4. Some skills are listed multiple times due to having multiple effects these skills are indicated by a note following the glyphs.
5. All Skill Descriptions are now updated to reflect CBT #2!!!
6. Images are large, To find a section quickly you can search for the Header of the section you want.
I. Heals
II. Buffs
III. Support
IV. Crowd Control
V. Evades
VI. Damage
I. Heals
II. Buffs
III. Support
IV. Crowd Control
V. Evades
VI. Damage
Source: TERA official forum
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