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Diablo 3 Inferno Difficulty Monster injuries balance

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Blizzard some changes to Hell difficulty Diablo 3 is new. The developer adds drop before higher difficulty, and this time is effective in reducing damage to monsters in this manner. As a technical game designer Wyatt Cheng says Blizzard is the power of the defensive spells of players and monsters damage reduction, which means that the monsters of hell will not hit so hard is generally reduced.

Why? Some defensive skills, Cheng said, has effectively so that the player is important to consider. Power armor, for example, is used by 83 percent of participants at Level 60, and Warsong Hold modifier used against the impunity of more than 87 percent of the barbarians. Monster nerf the damage and the effectiveness of this spell will allow players to go other options, instead of just partition the defense all the time.

Cheng said there are more changes to come: a new 'powerhouse' option to increase the difficulty of the greatest rewards, and a pinch of one of the monks at all levels. We remain attentive to it.

 

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