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GW2: Patch notes in early September
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While Guild Wars 2 will be for two weeks, and several bug fixes live games, Arena Net show that they set the bar high for competitors as they their first major patch notes and can continue to trample all other issues, and then start releasing large patches content.
Bioware changed since SWTOR has been released, the idea has patches Bioware really the perception of consumers on the frequency, which is a patch to play Arena Net change come and be acceptable to reach the mark with regular content expansions patches (After all, the current content we have is that one of the six largest dragons, Tyria certainly not safe until they all gone?
Anyway, I'll leave you with these patch notes and a brief explanation and review of:
Abilities and powers
Mesmer
• The Prestige - Fixed a bug so that the duration of the Burn more amplified when more enemies are present.
Ranger
• Domain Beast Trait: Bond instinctive - grants can now 5 seconds at speed and animal players only occur once every 50 seconds.
• Pets can not be started with the "F" of the system. This is because you can use the F4 key to change in order to bring this live pet, or you can wait until you are out of combat and then automatically return your pet. We thought it was a disservice to players Rangers encourage them too much time going through his pet spending when a very inefficient, what to do and what happens after the fight anyway. This is to clarify "F" to interact correctly.
Guardian
• Take Wrath - Remove stability reprisals added increased conversion health
* Fervor Zealot - Players can now while casting this skill casting time longer than 2 seconds and the maximum reduction targets to 5
* Off - Demolition is now 3 seconds
• Have courage - stability removed, additional protection
* Healing Zone - Base heal increased by 33%
Pacifism * - Reduced maximum stun targets to 5 times longer than 2 seconds Cast time 2 seconds reduced
• Shield of Absorption. The second part of this ability will now be disabled in PvE.
History
• "Bad Blood" - the conversation and not arbitrarily block the player in a choice
• "Mirror, Mirror" - difficulties together.
• "The Nursery" It can not be the last step before the intermediate steps.
• "Digging into the past" - Fix blocking in the first stage.
General
• corrections of various events blocked and skill challenges.
• PvP games played / won, no increased activity.
• Fixed a bug that another card that the player is allowed to leave the map.
• Interact follow "F", the following sequence:
1) Your current selection
2) Loot
3) Revive / Stomp
4) All the rest
• Updated the recipe before Rune Ranger depending on rarity runes above.
Besides the obvious bug fixes and quality of life changes for the game, I think it is interesting to note the nerves in the Guardian, coming a long time - I think the older people do not understand not many changes, why it is very stable is, is the elimination of volumes, the possibility of a FULL HEAL 5 seconds for all to channel around you and with stability means that long, despite its casting time, animation and game development obvious possibility: he could not do anything about it. You now have the protection, which means they tend to survive for the pipeline, but I can not change a complete cure Rambo-channel mode and full game with little or no effort.
The changing of the guard is something I'm also very happy because there was no need Ressing a dead animal, so now, not all the trouble all the time.
If you want to follow the patch notes, make sure to follow my articles, I will be at the forefront of SPVP scene and changes in the game.
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