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RIFT: Doubling Server Capacity to Meet Player Demand
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It's safe to say that at least in the short term, RIFT's conversion to the free-to-play model is a major success as players are hitting hour long login queues on some of the heavily populated servers. To combat this TRION has announced it will be splitting each shard into two clusters, then adding another shard to each new cluster, in essence doubling server capacity. The official response from Trion is below.
I just got off the phone with our engineering director. The proposed plan that we are going to be reviewing and finalizing in the morning for North America is to split the existing shards into two clusters and add an additional shard to each of those clusters.
To give you guys a little background, our current population limits are more related to the total number of users in a cluster as opposed to on an individual shard. By splitting it into two healthy clusters we may be able to greatly increase the number of users on a per shard basis.
We will also be reviewing Europe and determining how to further address the issues there.
source:mmosite
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