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Aion: A Quick Guide to Starter Weapons--Mage
Tags : mages, sorcerers, Spiritmasters, mana, aion account, aion cdkey, aion kinah, aion powerleveling
Mages get spellbooks. Yeah, it is not that exciting. A spellbook gives the Mage the ability to damage targets from range with magic while not consuming mana. Perfect for when you have a weakened target and you do not want to burn an entire spell when all it needs is a few love taps. Most of the damage done by a Mage will of course be through spells, so the spellbook is mainly used for its stat bonuses. Mages can choose between turning into a Sorcerer or a Spiritmaster.
Sorcerers continue to play just like Mages have. They gain new spells at level 10, but otherwise continue functioning in the same way. As always, there are three weapon options. Two spellbooks and this new weapon called an orb. One of the spellbooks gives a higher damage bonus, while the other gives a higher accuracy. The difference between the two spellbooks at this level of play is rather minimal and they work just like the spellbook you already have. The orb on the other hand is actually a melee weapon in disguise. It deals the highest amount of damage out of the three weapons by a good amount and is best suited for the Sorcerer. There is nothing wrong with choosing a spellbook, but Sorcerers do not have many situations where they will be casting a spellbook at something instead of casting a spell.
Spiritmasters can choose the orb if they want, but it kind of defeats the purpose of having a pet tank for you if you are just going to run up to the monster anyway. Spiritmasters can continue to blow through their mana at a rapid pace much like the Sorcerer, but they do not gain the same amount of regeneration as the Sorcerer and the best way to utilize the pets is to actually use them. Using a spellbook as a weapon will allow the Spiritmaster to deal low damage from afar without wasting any mana or drawing aggro.
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