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Eye on Community

Tags : aion community, aion server, telemachus,     

Navalie, Templar on [ENG]Telemachus, asks:

“Many are complaining that it gets too slow to level up on some levels. When are you going to do something about that?”

Character progression is a complicated matter. Look at the famous board game, Monopoly. If each player started the game with twice the amount of money or a set of properties already owned, the challenge would be reduced, and ultimately the game would not be as enjoyable. However, the game would not run for as long, and you would more quickly get to the point where you manage the red hotels, which—let’s face it—is good fun.

We want Aion to be as enjoyable as we can make it. We realize that the rate of progression is a little bit too slow in certain areas of the game right now, and we recognize that there are things that can be done to improve that. We want players to be able to reach the Abyss in a timely manner so that they can go head-to-head with the opposing faction, but we also want them to enjoy the game’s lore and reach immersion in the world of Atreia. The golden middle road is the one we are aiming for. The recently posted Aion 1.5.1 patch notes highlighted a few imminent actions we are taking to increase the speed of progression: 

·We are increasing the experience reward of a lot of quests. Many of these are in the level 15–30 range.
·We are increasing the experience gained from gathering and crafting.
·We are slightly reducing the experience penalty applied due to the difference in levels of group members when a character is in a group or raid   alliance.

As we move forward, we have more plans to not only include more quest experience boosts for the higher levels, but also infuse the game with a flow of new content and new mechanics that ensure that gameplay is fun and entertaining.

Aion Community Team
 

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