Home » Site News » World of Warcraft Class Gui...
World of Warcraft Class Guides - Death Knights
Tags : wow guide, class guides, wow class guide, death knights,
Death Knights are World of Warcrafts first Hero class, they where implemented into the game when Wrath of the Lich King was released, WoW's second expansion. This makes Death Knights the only class to be added since launch. Death Knights are an extremely powerful class that can both tank and deal damage very effectively. Death Knights can't wield shields, similar to a druid, but their raw ability to Parry, Dodge and Damage Mitigation is what allows them to shine as a tank.
Many people try to compare Death Knights to a Rogue, since they have high damaging abilities, or to a Druid since they don't tank with shields. Some even say they are like a Ret pally Warrior Hybrid. The truth is Death Knights aren't like any other class out there. Death Knights are truly a unique class.
Death Knights attract many different types of players. People that want to play a "Evil" class, players that want to play a Warrior or Paladin type class but don't want to play the warrior or paladin. Sometimes people choose the Death Knight mistaking them for extremely easy classes to play, assuming they can hit a few buttons and win. They of course are mistaken, Death Knights are currently the most overpowered class but a certain amount of skill is required to really shine as the class.
Similar to a Druid and Mage, a Death Knight must have very good Multi-tasking abilities to really shine. The Death Knight's 3 talent builds are Blood, Unholy and Frost. Blood improves a Death Knights melee damage and gives him many abilities to heal himself. Frost improves the Death Knights tanking ability and single target DPS. Unholy focuses on increasing the Death Knights disease damage and grants him some AoE abilities.
The Death Knight has a Presence for each of the 3 different types of abilities he has. Below is a list of all 3 presences and a description of what they do.
Unholy Presence: Unholy Presence increases your attack speed by 15%, movement speed by 15% and reduces the global cooldown of all your abilities by 0.5 seconds. With the Unholy Presence talents your aura will also increase your parties movement speed by 15%.
Frost Presence: Frost Presence increases your total health by 10%, Armor contribution from items by 80% and reduces spell damage taken by 15%. It also increases all threat generated making this the perfect presence to use for tanking. Frost Presence's talent increases the spell resistance of everyone in the raid by 80. (Increases spell resistance by 1 per level)
Blood Presence: Blood Presence increases damage dealt by the Death Knight by 15% and causes any damage heal deals to heal him for 4% of the damage dealt. The target must grant you experience or honor to trigger this heal. With talents the 4% heal will be given to your party members as well.
Death Knight Strengths:
- Starts at level 55, but requires a level 55 character to make.
- You will level very fast through your starting zone and acquire a full set of blue gear by the time you complete it.
- Great soloing class.
- Best tank when it comes to a spell casting boss
- Currently the best arena class and most overpowered class
Death Knights Weaknesses:
- Difficult to jump right in and play the class
- Death Knights make great tanks, but because they don't have a shield they can fall victim to a string of unmitigated hits which could be deadly.
- Everyone plays a Death Knight which may make it hard to find a group or guild.
This class will interest those out there that have always wanted to be a Wanna-be Arthas. Death Knights are able to call an Army of Ghouls to their side with the ability "Army of the Dead". Army of the Dead is on a very long cooldown but is very useful in instances and raids when you need the extra DPS. Death Knights are also able to call one ghoul to their side when they don't need all the extra help.
Another interesting ability available to the Death Knight is Death Grip. This ability allows you to pull a enemy to you from up to 30 yards away. Using Death Grip will also interrupt any spells they are channeling making this a casters nightmare.
Fast Order
USD EUR GBP AUD CAD | |
Shopping Cart
Contact us
Email: [email protected]
Use of this Web site constitutes acceptance of the [ TERMS & CONDITIONS ] and [ PRIVACY POLICY ]
Copyright © 2007-2015, mmogarden Inc. All Rights Reserved.