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Top Five Lists of 2009

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Jon Wood counts down the top five lists written by MMORPG.com staff members over the last year.

On April 14th of this year, we kicked off a new column here at MMORPG.com, The List. To be honest, it started off as a bit of a lark, a one-off article that I thought might be fun to write, and hoped would be fun to read. I had no idea then that I would spend the rest of the year writing a list almost every week, and when I wasn't writing it, one of my colleagues was.

Fortunately, you guys seem to have enjoyed what we've written, so here at the end of a successful year for "The List," I thought it might be fun to make another list of my favorite lists, or at least the ones that I can look back on fondly. So, out of thirty, I've carefully whittled them down to five:

#5 Five MMOs That Never Were

They say you always remember your first. If that saying holds true, then this particular list simply had to make an appearance among my most memorable of 2009. Not only was this the first official MMORPG.com list, but it also gave me a chance to reflect back on my first job in the MMO industry, even if it did end in a flaming plane wreck that never saw the light of day.

As anyone who has read my bio on the site already knows (all three of you), my first job in the MMO industry was as a writer for a little MMO known as WISH. It was a high concept, sandbox MMO in a Fantasy setting. That game came in at #4.

Four other games shared the dubious honor of having moved through the development cycle long enough to get noticed, but not far enough through to be launched.

The Five MMOs that never were shaped up like this:

#5 Perpetual Entertainment's Star Trek Online
#4 WISH
#3 Gods & Heroes
#2 Imperator
#1 Ultima X

Of course, as always, we encouraged all of you to give your feedback on our choices. Reading the comments though, I couldn't help but notice a push for the game Dragon Empires to have been included. For those who might be curious, Dragon Empires was a Codemasters MMO that was unveiled in 2001 and cancelled in 2004 due to technical issues.

Did you guys have a point? Probably. I was also impressed with the other titles that were suggested: the original Middle Earth Online and Warhammer Online games were highlights I'd missed.

#4 The Four Shortest Lived MMOs

While it's sad when a game dies in its development stages, what might be considered sadder is when a game dies shortly after release. It's a lot of time and effort on the part of the developers wasted, and gives the game a has-been failure image which always seems to be worse than the never was image.

In order to qualify for this particular list, the games had to have died within 18 months of their initial release date. So, after much research, I learned that the four shortest lived MMOs were:

#4 Auto Assault
#3 Tabula Rasa
#2 Fury
#1 SEED

In the comments thread, a number of you brought up a couple of games that you felt may have had shorter runs. The most commonly asked for game was Asheron's Call 2, which actually lasted over three years, clocking in at 1134 days. Earth & Beyond was also mentioned, it came in at 729 days, over two years. The suggestion that came closest, and probably should have been listed as #5 was actually Motor City Online, which clocked in at a meager 689 days.

#3 Top 10 Games of 2012

It's hard to forget any time you get a glimpse of the future, but whether it was the crystal ball, or the Tarot cards or just a long night with Mr. Jack Daniels, I looked into the future, straight into the year 2012 where I saw ten games that stood above the rest that year. Yeah... let's go with that.

The point of that week's list wasn't so much to try to predict the future as it was to try to craft an image of what the MMO world might look like just three years down the road. Now, three years may seem like a fairly long time, but in terms of MMO development, it isn't really enough time for any games that haven't made headlines by now to really make the scene, barring some kind of stealth mostly completed MMO announcement. So, rather than speculate on "the games of the future," I chose to concentrate on games that we know about, right now, today.

The final breakdown of the Top Ten Games of 2012 was:

#10 Aion
#9 A Superhero Based Game
#8 World of Darkness
#7 EVE Online
#6 All Points Bulletin
#5 Star Trek Online
#4 Final Fantasy XIV
#3 Star Wars: The Old Republic
#2 Guild Wars 2
#1 World of Warcraft

And boy did you guys let me have it. Right out of the gate, I read arguments over my choice of order for the games. I can respect that. After all, everyone has a different opinion of how good some games are compared to others, especially when you're talking about a lot of unreleased titles. As you'd expect though, a few of you took exception to some of my choices. In fact, I don't think there was a single game on my list that someone didn't either comment on or email me about saying: WTF, why do you think that's going to be popular?"

In this case, it was the games that people suggested for the list that hadn't made my personal cut that I thought were interesting: Blade and Soul, Global Agenda, Heroes of Telara, The Secret World, Fallen Earth... Some of you even scolded me for missing Diablo 3 (*cough* not an MMO *cough*). Honestly, I can't wait for 2012 to pull this old list out of mothballs to see how wrong I probably was.

#2 Five Proofs of MMO Evolution

This, I think, was one of my favorite lists of the year because it was also one of the most controversial. The premise of the list was that MMOs were evolving and changing over time, and it was trackable and provable based on five elements.

The Five Proofs of MMORPG Evolution were:

#5 The number of games being released
#4 Moving beyond just RPG mechanics
#3 Moving beyond Fantasy
#2 Experimentation with alternate business plans
#1 Gameplay Innovation

Any time you mention the term evolution, it seems, you're just asking for controversy. When writing this particular list, I remember thinking that it couldn't possibly generate the same kind of polarized discussion that comes up any time you bring up the "real world" evolution debate. I was wrong.

It seems as though many of you disagreed with my premise: That the MMORPG genre was actually evolving at all. Some of you even indicated that the opposite was true, that MMOs were actually de-evolving. I disagree.

I took to heart a lot of what was said by some of you in that thread, and I think that it's clear that the industry is trending away from the places that some of us might like, but evolution isn't necessarily a positive or a negative term. It just means change.

I think that if some of us really look into the trends in the way that the MMO genre is evolving, we might find that it's evolving away from our own personal tastes and while that sucks, it doesn't disprove the evolution itself.

In the end, evolution is about survival. It's no different for MMOs. As the evolution continues and more and more generations of games are born, you're going to find that the elements that carry over from game to game are going to be the elements that help games survive in a competitive marketplace, not necessarily the elements that everyone thinks might make a better game.

#1 Top Ten MMOs Since WoW

The number one slot for my favorite lists of the year goes to what I think may have been the gustiest breakdown of games that we saw all year. I'd like to be able to take credit for it, but it was my colleague Dana Massey that put this one together.

When World of Warcraft launched, it flat out changed the MMORPG landscape. In the time after that, many journalists and veteran players point to games before its existence when they talk about the best of the best that the genre has ever had to offer. Let's face it though, that's taking the easy route. What is more difficult is pinning down just what games have made the most impact in a post-WoW world, and that's exactly what Massey did with his list.

The breakdown of the Top Ten MMOs Since WoW:

#10 Vanguard
#9 Fallen Earth
#8 Atlantica Online
#7 Pirates of the Burning Sea
#6 Maplestory
#5 Aion
#4 Club Penguin
#3 Wizard 101
#2 Guild Wars
#1 Lord of the Rings Online

After reading this list, I was expecting there to be a number of comments that flat out rejected a number of the choices listed there. For my part, I thought it was a sound enough list. That said, I was particularly interested in the number of people who commented that the list actually highlighted a lack of quality in the world post-WoW. While I'm not 100% sure that I agree with that assessment, reading the comments to this particular list really gives a great cross section of what MMORPG.com forum goes feel about today's MMO product.

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