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Final Fantasy XIV: Thaumaturge and Illusionist info

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What a surprise to wake up this morning and see all this juicy information on Famitsu.com! With all this information out, you can be sure that the main FFXIV site will be updated later today. Stevemanly is going to race against the clock to translate as much as I can before the main site is updated (or before my first class today… whichever comes first) and get each section done as it is completed. Without further ado…

Illusionist

Illusionist is a discipline of magic that controls strong, elemental sorcery through a power called “illusion.” By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their “staff of illusions” (?) to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania.

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Tools of the trade: Illusionist wands and staves

Illusionists use wands and other magic items to control the elements. Many of them are made from natural wood, but the “twig wand” is the best example of this. The “Radical root staff,” on the other hand, has a strange structure fixed to the end of it, which looks like it may have something to do with the use of “illusion.”
 
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Picture caption: Illusionists and the Elements

 
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“Make allies of the elements of nature!”

Elements: Lightning, Fire, Earth, Ice, Water, Wind

Abilities
Deepness: Chant spells fully and clearly (Casting takes longer but spells are stronger)
Trance chant: Chant spells with fervor (Nothing can interrupt casting)
Spirit bind: Cast spells in a hushed voice (Illusionist restricts himself, but MP use drops)
Roaming soul: Cast spells by humming (Can cast spells while walking)
Purge: Can see all elements infinitely and clearly (Equalize the elements of enemies and allies)

Weapon skills
Fire: Fire damage to all enemies in range
Cure: Restores the HP of all party members in range
Protect: Raises the physical defense of all party members in range
Shock spike: Lighting damage to enemies that attack the illusionist by a shield of lighting that surrounds him
Frost: Ice damage over time to enemies in range

Thaumaturge
Controllers of the destructive magic of “Thaumaturgy.” Through the introspection of their true nature, they can call upon the power hidden deep in their heart. They call upon spiritual magic using wands and other tools fixed with decorations similar to rosaries seen in the Buddhist cultures. Their headquarters is a place of worship in Ul’dah.

 
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Tools of the trade: Thaumaturgy

These are the magical tools of the thaumaturge. They’re a bit darker than the illusionist’s…

Gold Scepter

 
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Long Staff

 
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Picture caption: Thaumaturge range

Draw your enemies close, decimate them in one mighty, magic blow!

 
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Ability
Blood offering: Increases the power of their magic by giving your own blood (Stronger magic at the cost of your own HP)
Thorns: Share your pain with the enemy (All damage done to you is also done to the enemy)
Dark seal: Focus your spirit (Increases magic accuracy)
Initiation: Share your will with your allies (Shares magic effects on you with your allies)
Paradigm shift: Cast spells as if talking to someone (Lowers distance of the spell but widens range)

Weapon Skill
Drain: Absorb HP from enemies in range
Gravity: Slows movement speed of enemies in range
Sacrifice: Heal others at the cost of your own HP
Syphomage: Take MP from defeated enemies
Absorb-accuracy: Take your enemy’s accuracy and make it your own

Blacksmith
Crafts metal into weapons and armor with the use of their tools, including the cross pen hammer. They shape swords in their forges and sharpen daggers in camps; they can work their craft at any time, in any place. Their arts have been passed down through a long history through an apprentice system. There are many styles, even such advanced ones as guncrafting.

 
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Handiwork
Iron ingot: Make an iron ingot
Sword guard: Makes a hand-guard for a sword. Uses iron ingot.
Spata: Crafts a spata sword. Uses spata blade, sword grip, sword guard, and pommel
Pick: Makes a pick. Uses pick blade, pick pole, and grip strap.
Spiked Cuirass: An altered version of a labrys. Uses labrys and bronze ingot.

Unfortunately, that's all the time I have for now. Keep your eyes pasted to this spot, we're expecting a main FFXIV site update any minute!

Here's a quick update between classes:

Miner
A discipline of land who specializes in drawing ore from the earth. Their main tool is the pick, and their most common customers are jewel crafters and blacksmiths. Well versed in the mining techniques of Ul’dah, miners can perform jobs from studying ore veins to construction and more. There are many miners that worship Oshuon, the wanderer, because of the way the land wanders in accordance with the tectonic theory.

 
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Gatherable materials
Bronze ore
Silver ore
Saltpeter, used in things like gunpowder
Silica sand
Little worms
 

 

Soure: ffxivcore.com

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