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FFXIV Alpha Test 2
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Translation by SteveManly.
Vana’diel Tsushin blog: FFXIV alpha test play impressions 2 ~First half~
FFXIV’s alpha test is taking place regularly now. I’ll be bringing you my impressions of the test as a FFXI player. Sorry that it’s mostly first-person.
Keep in mind the test is still in the alpha version and a lot of things are probably temporary.
Last time, the test was cancelled due to an error, but this time I was able to log in pretty quickly after a few retries.
I began in Limsa Lominsa’s “Drowned Dolphin” pub, the place where all adventurers arrive after finishing the instanced opening, so adventurers were popping in left and right. As an FFXI player, I was somewhat used to the feel of the buildings, and the chat log was flowing at a good speed. Good to see this sort of liveliness in FFXIV.
I talked to an NPC and was able to receive some levequests. Right now, there are many people gathered in the adventurer’s guild, so things ran a bit choppily. I decided to explore the city on my way out, and left the building without knowing where I was going. The time of day had changed from night to afternoon, and it was really bright. One thing I noticed about while walking around virtually aimlessly and entering and leaving buildings was the realism of the light changes, specifically…
…how the light becomes too bright when you go from shade to sunlight. It’s like when you have to squint when coming out of a movie theater during the day. (Ok, he didn’t say that. I’m taking liberties with localization, just like Square Enix! –Manly)
I’m not sure if this technical performance was done on purpose, but it’s something you don’t get to experience in XI, and I was impressed by little details like this. I can’t wait to see what sort of details the developers fine-tune for us next!
Source: ffxivcore.com/
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