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Ultimate Gold Making Guide for World of Warcraft
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Part I: Getting Started
Making gold in World of Warcraft is very similar to making money in the real world. There are a few basic paths that you can take, each is very different and relies on your experience and the resources available to you.
I. Gold through Questing: The most basic of all gold making techniques. Players complete up to 25 daily quests for rewards ranging from 13 to 30 gold plus some additional goodies. This gold making technique is the backbone of the WoW economy and is where all those huge amounts of gold out there 'come from.' You can make about 400 gold per day doing this, but it requires a substantial amount of time.
II. Gold through Gathering: Gathering raw materials (typically herbs or metal ore) requires a few things to be effective. You need a profession like herbalism or mining that is sufficiently high level to gather profitable raw materials, and you really need epic flying and an appropriate mount to make it efficient. This method of gold making can be tedious as it basically involves flying a pattern around a zone for hours on end collecting resources, but it can be very profitable. An herbalist in Scholazar Basin on a server like Laughing Skull can rake in upwards of 500g per hour.
III. Gold through Production: Producers are the real kingpins of the WoW economy. These are players with very high skill levels in professions like Jewelcrafting, Inscription, and Enchanting. These players typically rely on other players to gather their raw materials for them which they purchase and use to create items that they sell for a significant mark up. The sky is the limit for this kind of gold making, and as such this is probably the most lucrative method.
IV. Gold through Speculation: Speculators are the people that everyone loves to hate. These are the players scanning the auction house many times a day for items that they believe are underpriced. Speculators rely on their knowledge of item prices to determine which items can be bought and re-listed for a profit. Speculators also take advantage of knowledge of future demand such as buying up items used in a world event quest line right before that event happens or, to give an example, buying up all the cheap Frozen Orbs as soon as patch 3.3.3 was announced (which caused them to nearly quadruple in value). Speculators need to have a significant pool of cash to work with and not be afraid of sitting on an expensive item for a while until the right buyer comes along.
No matter which path you choose you're going to need a few things to help you on your way. You are going to have to Mod Up!
Critical Addons:
Auctionator: This mod allows you advanced functionality on the Auction House that will let you act quickly, decisively, and efficiently. Auctionator allows you to buy huge amounts of materials quickly as well as easily determine the best priced items. It also assists you in selling by having convenient pre-set settings for auction duration, undercutting, and number of items simultaneously listed.
Auctionator is must-have mod for anyone pursuing gold through Gathering, Producing, or Speculation and it has the additional benefit (unlike Auctioneer) of being light weight, using only a couple megabytes of memory, so it won't slow down your gameplay.
MoneyFu: One of many gold monitoring mods, MoneyFu is my personal favorite. It is an optional part of the FuBar addon and monitors your total gold across all your characters including your incoming and outgoing gold. MoneyFu will tell you how much gold you are making or losing per hour on a daily and weekly basis. Often when players are doing a high volume of trades or crafting they lose track of whether they are even making or losing money because they are moving so many items. This mod will help you to keep everything in perspective and show you exactly what's up with your finances.
Gatherer: If you are making gold through gathering then gatherer is a must have. Gatherer remembers the location of every resource node you have ever gathered or even seen. This is an invaluable tool because resources spawn in static locations so you'll always know where to go and which paths to take if you are trying to farm a zone. Why fly randomly in circles when you can follow paths that will get you straight to exactly what you want to gather?
Once you're modded up you need to ask yourself a few questions. First off, how much gold do you have? If you're a fresh level 80 or not 80 yet then it's likely that you are pretty much broke between buying gear and new skills. If you're in this situation then consider getting into daily quests immediately. Sometimes you have to spend gold to make gold, and you will absolutely need to rush to epic Northrend flying immediately if you're considering Questing or Gathering because your gold per hour will nearly double with that addition.
At this point it's also important to consider your professions. Many players level with professions that interest them or fit the flavor of their playstyle. Unfortunately, that ends the second that you start looking at making serious gold. Regardless of how you begin your gold making journey, you'll eventually need to develop some professions, so best to get started early. Next we'll need to take a basic look at the professions and what they can do for you.
Chapter 2: Choose Your Professions. :page:
Professions
It's important to pick the right profession for your playstyle, and more importantly your style of gold making. You have a variety of choices, but it's important to understand that not all of your options are equal. This is a guide to steer you towards the stellar gold making professions and away from the duds.
There are two types of professions: gathering professions, and production professions. Gathering professions are the tradeskills that allow you to pick up natural resources from around the World of Warcraft whereas production professions manufacture those raw materials into useful items. Because of their virtually nonexistent overhead costs gathering professions are usually a better option for the newest players, and can often be very potent in combination with a production profession that utilizes the materials offered by your gathering profession. We'll go into greater detail on these synergies later on.
Gathering Professions:
Herbalism: Herbs are used in potions, flasks, and elixirs -- things all players use on a daily basis. These resources are very common and exist in huge numbers in zones like Scholazar Basin. This is probably the most lucrative gathering profession.
Mining: The ores gleaned from mining are smelted into metal bars used to craft plate armor or Engineering supplies, the raw ores can be prospected by Jewelcrafters for rare gems. While only a shadow of its former self, mining is still a viable way to make gold, particularly if combined with the Jewelcrafting skill. Mining is the second most lucrative gathering profession.
Skinning: Taking the hides of animals you kill is convenient, but sadly not particularly profitable. The resources from skinning are typically used for leather crafting and at this point in the game too few people are using crafted gear (and the gear they do craft isn't very expensive to make) to create a vibrant market for this trade. Skinning is not recommended for gold making purposes.
Production Professions:
Alchemy: Make potions, flasks, and transmute rare gems. Alchemy can be profitable, but has suffered since 3.3.3 when flask and gem prices plummeted. Alchemy is only recommended for players that love to use it (or love Mixology's 2 hour flasks).
Blacksmithing: One of the most expensive professions to level, you can spend thousands of gold leveling Blacksmithing to 450 only to find that there is no market for your services other than weapon chains and belt buckles, no thanks! As there won't be any new crafted armor recipes this expansion Blacksmithing is a poor choice for a production profession.
Enchanting: The only profession that doubles as a gathering and production profession. Enchanters can offer their services in trade chat for tips and better yet, can enchant 'scrolls' that can be sold on the auction house. Massively profitable profession that also comes with utility and prestige, you can't go wrong with this one.
Engineering: The most fun profession, hands down. Also the least profitable, next!
Inscription: Arguably the most lucrative profession of all, new recipes can be learned via Books of Glyph Mastery which sell for a pittance on the auction house. The raw materials to produce a glyph cost roughly 2 gold and they are frequently marked up to anywhere between 40 and 70 gold (and people pay it, believe it or not). Inscription is extremely cheap to level and has the highest cost to benefit ratio of any profession by an astronomical margin. This is a highly recommended profession.
Jewelcrafting: The jewel of the professions (I'm sorry, I had to). Jewelcrafting is extremely expensive to level, terribly expensive and slow to gain new recipes in, and has by far the highest overhead of any profession. That said, Jewelcrafting also has the highest profit margin per sale of any viable profession. JC has the added benefit of having the best passive bonuses of any profession for PvE and PvP, so this is one to be considered.
Leatherworking: Profitable, but sadly not as profitable as Jewelcrafting, Enchanting, or Inscription. Leatherworking allows players to create leather armor as well as a variety of powerful enchantments and drums. This isn't the greatest profession for making gold but it's also far from the worst.
Tailoring: Tailoring offers the ability to create powerful cloth armor and some miscellaneous enchantments similar to leatherworking. It also grants players the ability to turn all that pesky cloth lying around into additional gold. Tailoring, like leatherworking, is not terribly profitable. However, it synergizes very well with enchanting, so it is worth a look for players that choose to go that route.
So, we're at the end of the beginners' section. To recap, consider your playstyle and resources then pick a path that is suitable for you. You're going to need epic flying which costs roughly 7000g all in, you are also going to need at least one viable gold making profession. Until you have these things you're going to need to hit those daily quests to fuel your gold needs.
In subsequent editions we're going to show you how to best use your time on daily quests and how to turn a little bit of time into a lot of gold via professions. Until then, get started on the basics, because everyone has to start somewhere!
Source: tentonhammer.com
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