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Associate Producer Interview
Tags : online game, aion news, Lineage news, wow news
MMORPG.com's Jon Wood had a recent opportunity to ask the Aion team a number of questions about their upcoming game.
MMORPG.com:
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Based on player feedback from the last few beta sessions, can you give us an idea of what might be changed before launch? |
Lani Blazier:
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The beta community has done a terrific job of posting their feedback on our beta forums. Between each event we spend countless hours reviewing and compiling comments/suggestions for the Korean dev team. So far we've made changes to the UI, grammatical errors, glossary term fixes and NPC dialogue. There are still more events to come though, so changes/fixes will be an ongoing thing until launch. |
MMORPG.com:
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What, specifically is Aion doing to appeal to both PvP and PvE style players? How do you plan to keep one side from being disadvantaged? |
Lani Blazier:
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Even with well balanced PvPvE gameplay, we realize that there will be some players who prefer PvE over PvP and vice versa, and those folks will definitely have the choice to lean towards one play style over the other. The benefits and challenges from PvP and PvE are very similar - this allows players to transfer back and forth between play styles without feeling like they're missing out on big rewards by only focusing on one. |
MMORPG.com:
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In an article at IGN, they tell us that Aion has reached 3.5 million subscribers in Asia. Is this number accurate and how is this number achieved? Active, paying subscribers? |
Lani Blazier:
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We have yet to release official numbers, however we are pleased with how the game is doing in eastern territories and players reception to the beta in the West. |
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